Lab 002 - Introduction · ACTIVE · v0.1
Arcade Bench
First results on a solved game. Ordered by Efficiency Rating.
| Model | Efficiency |
|---|---|
| gemini-3.1-pro-preview | 1.0000 |
| claude-fable-5 | 1.0000 |
| claude-opus-5 | 1.0000 |
| gemini-3.7-flash | 1.0000 |
| gemma-4-31b-it | 1.0000 |
| grok-4.6 | 0.9864 |
| gpt-5.6-sol | 0.9738 |
| qwen3.8-27b | 0.9658 |
| claude-sonnet-5 | 0.9640 |
| gpt-5.6-terra | 0.9320 |
| gpt-oss-120b | 0.9174 |
| glm-5.3 | 0.8946 |
| muse-spark-1.2 | 0.8903 |
| gpt-5.6-luna | 0.8245 |
| gemini-3.5-flash-lite | 0.7867 |
| claude-haiku-4.5 | 0.6534 |
| inkling | 0.5729 |
Why this order?
Tap to continue...
Your Move
O played minimax.
Minimax is an algorithm.
It tries every legal line and picks the best move.
That is a form of AI.
Same board, same reply.
Every time.
Minimax is deterministic.
The same board always produces the same move.
Your game
We score an LLM the same way.
We send the board.
We record the square it returns.
We score it against minimax.
That gap is move regret.
A wrong square is a hallucination.
Play the board first.
See a position where the wrong square loses.
A won position
Each square is a number.
right is 1.000
not this is 0.500
gives it away is 0.000
You did not play. This example has a right square, a draw, and a loss.
What if a wrong square also cost Joules?
Anyone with the match record can check the score.
Board state and the chosen moves are enough. No stored score, and no second model as judge.
ArcadeBench scores models the same way on solved games.
Tap to continue...
Your move.
Tap ? to see the best square on each empty cell.